FATE HEREAFTER is an independent creative game-and-app studio focused on building distinctive, self-contained digital experiences with strong identities, unusual systems, and original worlds.
Its current work spans experimental interactive fiction, puzzle games, psychological horror, RPG systems, and web/app experiences. Rather than following one genre, FATE HEREAFTER is defined by a consistent approach: original concepts, deliberate mechanics, atmospheric presentation, functional UX, and projects designed as complete experiences rather than disposable prototypes.
The current portfolio includes projects such as GRANDEVAST: CMD-LAYER, ARKAS, REMorandum, Biingusu, Foothill Quill, Inerova, Gavel Block, and Doom Scroll. Some are large fictional universes, while others are tightly focused games or practical interactive applications.
At its core, FATE HEREAFTER is built around taking unconventional ideas and developing them into polished, usable, recognizable products.